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Neblina Sikta, Stuart Anderson, Christian Stolte, Sandeep Kaur, Bosco K. Ho, Nicola Bordin, Matt Adcock, Andrea Schafferhans, Seán I. OâDonoghue (Garvan Institute of Medical Research)
Proteins fold into intricate 3D shapes that can often be difficult to navigate and understand. Thus, it was recognized already in the 1970âs that virtual reality (VR) has potential to help in protein research, leading to decades of research prototypes (Brooks 2014). Still today, however, the use of VR in molecular graphics is primarily limited to demonstration systems that require specialist hardware. However, this may be able to change, thanks to the advent of âaugmented realityâ (AR), in which virtual objects are displayed interactively with the physical world. AR and VR are closely related technologies - here, we use the term âextended realityâ (XR) to encompass both. Most iOS and Android smartphones on the market today have impressive XR capabilities; in this project, we have created a production application that lets researchers use smartphones to explore protein structures in XR. Our application is a completely redesigned version of Aquaria (OâDonoghue et al. 2015), a web-based molecular graphics system