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Marc Piuzzi, Alex Tek, Matthieu Chavent, Nicolas Férey, Matthieu Dréher, Ahmed Turki, Sébastien Limet, Sophie Robert, Bruno Raffin, Marc Baaden (Institut de Biochimie des protéines, Paris, France; CEA/DIF, Bruyères le Châtel, France; INRIA-MOAIS,Grenoble, France; LIFO, Orléans, France)
The main goal of FvNano is to provide an easy to use program to manipulate molecular structures in "real time" on regular or high-performance computing platforms. Combining MD with user interaction is crucial for a better understanding of the molecular motions inside a protein structure. As MD simulations require a lot of computing power, the ability to use high-performance computing platforms is mandatory when studying complex macromolecular systems. Thanks to a modular architecture based on the Flow-VR middleware, FvNano can use the full potential of this computing power. In that scenario, MD simulation, interaction and visualization are linked together by Flow-VR ( ) and each module can then run on single or multiple threads and on different computers according to the user’s choice. Manipulating objects in a 3D environment with a 2D screen can be challenging, for that purpose, FvNano currently implements two types of HCI peripherals: SpaceBalls and haptic arms. The OpenGL renderer uses the HyperBalls GPU shaders. FvNano can also be used to visualize molecular dynamics trajectories with a simple user interface inspired by video players. (1) Arcila et al. 2006